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Developer: EA Montreal Publisher: Electronic Arts Release Date: Mar 4th 2008 Genre: Shooter Sub Genre: Third Person Shooter
Army of Two
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Army of Two Review

Posted on March 4th, 2008 at 12:00 EDT
Army of Two removes the mold and stale stench from the third-person genre; while trying to implement an entire co-op experience which rarely falls short in any category. If there is ever a sequel released to this game, we’ll be more than excited to check it out.
Pros
  • + Great partner AI
  • + Solid online experience
  • + Co-op play is brilliant
Cons
  • - Objective sometimes disappears online
  • - Weapon customization is unbalanced
  • - Crosshair feels a bit "wild"
  7.5
Good
Recommended!
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User rating: 6.9
(based on 13 votes)

(continued from previous page) ...somewhat a combination of the two while giving you further objectives like defending or destroying something else within the level. There are a handful of maps for each mode and EA has said that they will support the multiplayer aspect by releasing new maps to the community as time progresses. If you’re now wondering how the game handles online, it is actually above average. There is very little lag to worry about and the online play will help you realize why this title shines as a co-op gaming experience. The true downside for the online portion of this title is the rare occasion where your objective will actually disappear from your GPS. This leaves you wandering around aimlessly trying to find it.

We’re sure you’re now wondering how good you’ll look in that new facemask and armor, right? Well, the game itself looks phenomenal. Both Salem and Rios are big, rugged guys that are fitted with a lot of tattoos or battle scars. The duo have great in-game detail and their animations are nearly flawless. On top of the superb character design, the environment looks just as great. The gas tank and barrel explosions are quite visually appealing.



EA tried for a cinematic approach with intermission cutscenes and they happened to pull it off. You’ll probably be more excited to witness the next rendered event than you are to get to the next mission. This is all brought together due to the great job the voice actors do with the characters. Not one piece of dialog will feel rushed or forced, it all just flows effortlessly. It actually feels as though the conversations within the game are things you’d witness on TV or just hear outside in a public place. We give EA two thumbs up on this portion of the game because it couldn’t have been done any better than it was.

As for the other sound effects within Army of Two, you’ll be nothing short of impressed. The sound quality the gunfire, ricocheting bullets and explosions emit are all done incredibly well and are very effective. The background music is fitting and the overall sound aspects of the game in general are great.

Army of Two just happens to be a solid experience whether you have another person to play with or playing alone with an AI partner. Despite the flack that EA receives, this is a quality game that should warrant a play-through via rental or just buying the game. The multiplayer experience definitely adds to the game’s short length.

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What are your thoughts?
posted 2:41am EDT - April 8th, 2008
1

This is at least an 8.0, maybe an 8.5.  They had alot of good things going on.  I think with a few tweaks, a sequel could get a 9.0 or 9.5.  My biggest peeve was button assignments.  R2 was melee attack and fire weapon, x was feign death, overkill, heal partner, activate things, etc..  Many times when I would try to do something, another unexpected thing would happen.  For example, I'd try to heal my partner but feign death instead...

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