RSS 11:26pm EDT Mon 6th Oct 2008 816 online (116 members & 700 guests) PSU.com: Feature - PS3-Far Cry 2 blowout
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Developer: Ubisoft Montréal Publisher: Ubisoft Release Date: Oct 21st 2008 Genre: Shooter Sub Genre: First Person
Far Cry 2
This article has been read 9,593 times

Far Cry 2 blowout

Posted on March 27th, 2008 at 18:30 EDT

You stand at the edge of a cliff. Below you lies a sun drenched savannah, with trees and long grass swaying lazily in the wind as far as the eye can see. Somewhere in that distance you can see a small village, where people walk around and get on with their daily lives. You stare down the sight of your rifle, and spot your intended target harassing some of the villagers.

The dev, Patrick Redding, snaps us back to reality, with an anecdote regarding how the tester had not previously got this far. This is how good this game looks - it completely draws you in.

 

 

 



Such a thing should go without saying though. Even though FC2 is not being developed by Crytek, Ubisoft Montreal seem to be treating this like their own baby, and are carrying on the legacy of superb graphical quality. This is only scratching the surface of this game, albeit a beautifully crafted, lush surface. The gears and cogs whirring behind the scenes are epic, not only in terms of size, but in scope and idea.

You’re a mercenary or assassin in a 50 square kilometer undefined part of Africa filled with gorges, savannahs and jungles. The world the game is set in is more of a real world setting then the original Far Cry; speaking of which, there seems to be little to no connection between the two games plot-wise.

You’re ultimate mission is to take down ‘The Jackal’, a drug dealer and generally naughty boy. Or girl maybe? Mr. Redding didn’t really specify. But that is pretty much your only constraint, as the game has an incredibly non-linear structure, highly reminiscent of the Elder Scrolls series of games. You can take missions whenever you please, and can then fulfill them whenever you want.



You can pick up missions from ‘neutral’ villages, possibly ones in some form of DMZ. Here you can purchase supplies and weapons, some of which are black market goods.

The world this takes place in has been made very realistic, right down to the smallest of elements. Fauna runs on an engine called RealTree, where branches and leaves snap off and break due to such disturbing factors as, well, gunfire. They will then grow back over a period of time. We aren't being metaphorical; they will literally grow in real time.

Encampments you come across are highly destructible, with wood realistically splintering, breaking and catching on fire. The fire even spreads in the direction of the wind. With that said, if you feel like starting a bit of arson, get the hell out before you get caught up in it.



Weapons jam and degrade over time, with jams happening more frequently, and being more of a nuisance, the greater the degradation is. Weapons can either be fixed or replaced, but the basic idea would be to go into a combat situation with a fresh weapon to lower the chance and frequency of weapon jams. Vehicles are run on a similar system, as where as before a damaged vehicle would remain damaged and possibly become unusable, you can now fix the damage and be on your merry way. This will probably come in handy after outrunning angry villagers in a stolen Land Rover.

This leads us nicely onto the character AI in FC2. With the previously mentioned example of stealing a Jeep or Land Rover that some of the villagers are particularly fond of, the villagers may jump into a nearby vehicle and make chase, guns ablaze and all. They are highly voracious, and no less than driving like the Duke boys from Hazzard County will get them off your tail.

Once you’ve jumped the nearest dried-up riverbed (as luck may have it, there are a few in the Africa setting), and have homed down on an occupied village you feel the need to liberate from bad men, other AI aspects begin to come into play. Your opponents will ruthlessly hunt you down when you engage them. Cover will not remain cover for long, and hiding places are only temporary. AI characters may also retreat if wounded, only ... (continued on next page)
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Next: North American PSN Update; March 27

The list of content has finally been released and even though there are no new demos available, the list is long and plentiful to say the least.  North America once ...

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What are your thoughts?
posted 6:45pm EDT - March 27th, 2008
1

psn id: gingo.... WOW this game is looking quite epic i may have to go out my way to get money for this

posted 6:53pm EDT - March 27th, 2008
2

I take back the statement I made on the last Far Cry 2 article.  Now I'm itching to play this game.

posted 6:56pm EDT - March 27th, 2008
3

when a dev says "neglidgible difference " expect "big difference" in the end... sad but proven true...and ubisoft aint so fond of PS3 ports either...

posted 6:58pm EDT - March 27th, 2008
4

I'm sure the game will be decent, but it does really suck that it has NOTHING to do with the original FarCry... I was a huge fan of the original, and it would've been cool to at least see returning characters...oh well. And as for the removing bullets from oneself and healing oneself....it seems ubisoft has taken a bit of inspiration from Metal Gear Solid 3, which is a good thing. Hopefully this game will turn out better than the ambitious S.t.a.l.k.e.r.

posted 7:07pm EDT - March 27th, 2008
5

game is gonna be EPIC.. thats all i got to say .. oh yeah another thing CANT WAIT TO GET MY HANDS ON THIS MASTER PIECE!!

posted 7:10pm EDT - March 27th, 2008
6

its too average.

posted 7:42pm EDT - March 27th, 2008
7
Graphics look great and gameplay sounds intense... CAN'T WAIT!
posted 8:00pm EDT - March 27th, 2008
8

moist... too many good fps i think i may have to drop out on haze... but seriously this just put kz2 and resistance2 to shame

posted 8:25pm EDT - March 27th, 2008
9

wow this is a must buy for me.

posted 9:10pm EDT - March 27th, 2008
10
sounds amazing, but with argument about graphics running on 360 VS ps3, it says more about the devs than it does the console, why?, cuz the whole world knows that ps3 is better with graphics, and tha most devs are jus to lazy to put the ps3 graphics into it, so they turn and run it on the 360 instead.
posted 9:45pm EDT - March 27th, 2008
11

wow i really want this game badly

posted 5:21am EDT - March 28th, 2008
12

This truly looks next gen.

posted 7:35am EDT - March 28th, 2008
13

Will this be on PS3 too? I heard that it'll be only on PC

posted 11:18am EDT - March 28th, 2008
14

@ Gamer_DTK. This is a PS3 website, ofcourse it will be on the PS3 aswell!

posted 11:31am EDT - March 28th, 2008
15

hmmm after reading that last paragraph i think i will have to wait untils some reviews come out before i decide which version to get, but i am definately getting this, looks so awesome.

posted 1:58pm EDT - March 28th, 2008
16
I won't be surprised if the PS3 version beats the 360 version in performance seeing as this game requires a next gen cpu such as the cell. It's a brand new engine so anything could happen. However I expect that much like Oblivian, DIRT or COD4 there will be some small benefits for PS3. And yes, this HAS been confirmed for PS3 on day 1.
posted 9:02pm EDT - March 28th, 2008
17

changed my mind :D. this game really seems deep and should be the game of the fall (if im not misunderstanding the fall date thing)

posted 4:55am EDT - March 29th, 2008
18

battlefield bad company and far cry 2 r the top shooters in 08 and there both multiplatform

posted 6:51am EDT - April 4th, 2008
19

wont it

posted 9:19pm EDT - April 6th, 2008
20

If  this game runs this good on the 360. What are we to expect on future games on the ps3 that are using  80% ,90% or even 100%  of its power.

posted 12:09pm EDT - April 7th, 2008
21

You surgically remove bullets from yourself? nice touch !

Slightly better than say The Getaway where leaning against a wall heals those shotgun wounds !

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