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Developer: Redstorm Entertainment / Ubisoft Paris Publisher: Ubisoft Release Date: Aug 21st 2007 Genre: Shooter Sub Genre: Third Person Shooter
Tom Clancy's Ghost Recon Advanced Warfighter 2
This article has been read 3,318 times

GRAW team denies PS3 is hard to develop for

Posted on August 17th, 2007 at 12:10 EDT

Co-founder of Ubisoft’s Tiwak Studio, Yann Lee Tensorer, has played down suggestions that the PlayStation 3 is more difficult to develop for than rival machines, insisting it is simply a case of developers needing to familiarize themselves with the consoles hardware.

"It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learnt," offered Lee Tensorer, who stated, “It’s not harder to develop on the PS3 than it is on the 360, it's just a different console. Developers might say it's harder because it just takes time to understand the technology, we're still early in the lifecycle."

He observed that developers must acquaint themselves with the machine’s architecture much like with PlayStation 2, adding, "We need all developers to learn from the console, it was the same with the PlayStation 2. Our team are more than happy with the PlayStation 3."

Elsewhere, Ubisoft’s international brand manager, Adrian Lacey, briefly touched on the studios highly extolled Ghost Recon Advanced Warfighter, stating, “Because we built the engine for this generation of hardware we've been very well placed – Ghost Recon Advanced Warfighter hit that level of quality early in the cycle when the 360 first came out because we had our engine in mind for PS3, 360 and PC from the very beginning.”

Lacey observed how the team are becoming more acquainted with PS3’s hardware as development moves forward with the forthcoming movie tie-in, Beowulf, adding, "For us it's been a learning curve and technology changes very quickly. We're learning step-by-step to use the PS3 to its fullest capacity.”

Finally, he drew contrast with Sony's PlayStation 2 console, observing its critically acclaimed title God of War - a game that made full use of the machines power, albeit almost six years into its life cycle. "If you take the PS2 for example, when God of War come out people saw it was tremendous. But it wasn't until the end of the PS2 cycle that we've seen the machine being pushed to its fullest," he said.

Ghost Recon Advanced Warfighter 2 is due out on PlayStation 3 later this month; expect a full review here at PSU.

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What are your thoughts?
posted 12:31pm EDT - August 17th, 2007
1

serious who cares? i bet most of you guys think swedish is hard i don´t,

it all depends on what you are willing to learn or not, why even bother to write stuff like this

damn some people think it´s hard to eat ;) 

i´m so sick of this and that show me some resault instead a really god game?! perhaps

 

posted 12:35pm EDT - August 17th, 2007
2

Theres nothing hard on ps3,its just a hype thats all.

first post  ahahahahaha  foools

posted 12:52pm EDT - August 17th, 2007
3

jimmy, I don't think you read the entire article because they are saying the exact same you are but you seem to be complaining.  Definetely, there is always a learning curve and because 360 was out earlier some devs have gotten confy with it and don't want to put an effort.  Stupid if you ask me :)

posted 12:57pm EDT - August 17th, 2007
4

that's been true for the very beginning

posted 1:08pm EDT - August 17th, 2007
5

It's no different from any other consoles. It's UNIQUE and one of a Kind. And as far as sony1978a who's laughing now, You stewp!d sh!t.

posted 2:00pm EDT - August 17th, 2007
6

All i know is that the demo for this game was awesome

posted 2:08pm EDT - August 17th, 2007
7

I can't wait unti'l they discover the full potental of the PS3. Once they do they are going to be stund and the games are going to be amazing!

Hey guys! Want to be part of a gaming clan. Well you can just click here and you can discover the power and the awsomness of the clan (SFC)! For more information click on "click here"!

posted 2:44pm EDT - August 17th, 2007
8

Of course it's not hard when you don't even take the time to optimize for the PS3 to begin with.  I played the GRAW2 demo on my PS3 and found it mediocre at best.  There's too many glitches in it to really enjoy it.  Anyways, I want to see some results and not just more PR babbleling.

posted 2:55pm EDT - August 17th, 2007
9

ea should learn from ubi!!!!!

posted 3:16pm EDT - August 17th, 2007
10

Ubisoft isn't any better off than EA in terms of porting history. Until I see GRAW 2, I'll take this news as another card up Sony's pro-circuit. so far every game from Ubi has been flawed one way or another, and I'm not talking about the technical differences. I'm referring to the technical deficiencies.

posted 3:53pm EDT - August 17th, 2007
11

lol...that's why I couldn't understand why most people where talking about how bad the ps3 demo looked....it looked exactly like the 360 version...which wasn't that bad. lol

posted 4:06pm EDT - August 17th, 2007
12

I thought the demo GRAW2 put out was fun.  I plan on buying GRAW2 just because of the demo.

posted 4:40pm EDT - August 17th, 2007
13

What's up with u guys,if a dev bashes the ps3 you are like SHUT THE @!#$$%#@#$ UP!!!!And if a developer u don't like,says ANYTHING about your console,even if it is a complement from the developers.You still say that WHO CARES ABOUT WHAT THOSE !##!#$#@$@$%@ SAY!!!I don't get it.

posted 4:46pm EDT - August 17th, 2007
14

psn id: gingo.... well why can't they make a decent game for ps3, maybe assassins creed will put an end to the crappyness

posted 4:55pm EDT - August 17th, 2007
15

finally a company whose not complayning

posted 5:48pm EDT - August 17th, 2007
16

Lee you ignorent ****! That's bull**** make an exclusive and prove it!

posted 10:06pm EDT - August 17th, 2007
17
It's about time someone other than sony stood up and stuck there 2 cents in the business there nothing hard about it but the facts graw team keep it coming.
posted 9:11am EDT - August 18th, 2007
18

I'm glad Ubi is talking good about the console finally. I just wonder why we have a bunch of crappy 360 ports from them so far. I guess it's taking longer to learn than they thought. At least they're doing something. Unlike EA, and Rockstar (GTAIV anyone?) Devs need to learn how to push themselves. Get something good completed and do it right ON THE BETTER CONSOLE! Thank you

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