RSS 7:37pm EDT Mon 13th Oct 2008 830 online (145 members & 685 guests) PSU.com: News - PS3-Killzone 2 badge system unveiled, detailed
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Electronic Entertainment Expose [E3] 2008
Developer: Guerilla Games Publisher: SCE Release Date: Feb 1st 2009 Genre: Shooter Sub Genre: First Person
Killzone 2
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Killzone 2 badge system unveiled, detailed

Posted on July 15th, 2008 at 18:46 EDT

Brand new details have arisen regarding Killzone 2's online multiplayer, which, judging from these facts, looks to be quite deep.

A new badge system will allow users to mix and match abilities into primary and secondary spots to complement their play style. This keeps multiplayer fresh without having to adhere to a rigid class system. The primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.

Here's the entire list of all Killzone 2 badges.

Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer:

Primary badge ability - Sets up an automated turret which targets the enemy
Secondary badge ability - Repairs ammunition dispensers, mounted guns, and automated turrets

Medic:

Primary badge ability - Revives downed team mates
Secondary badge ability - Throws a health pack, which can be picked up by other players

Scout:

Primary badge ability - Uses a cloaking suit to become near-invisible
Secondary badge ability - Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates

Assault:

Primary badge ability - Dons heavy armor twice as strong as normal
Secondary badge ability - Temporarily boosts running speed

Tactician:

Primary badge ability - Throws a coloured smoke grenade, which serves as a spawn point
Secondary badge ability - Requests air support from a sentry bot which targets the enemy

Saboteur:

Primary badge ability - Assumes the disguise of a randomly selected enemy player
Secondary badge ability - Throws a sticky, proximity-activated C-4 charge

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What are your thoughts?
posted 6:53pm EDT - July 15th, 2008
1

Thats good news, cause at least you can rank up with score points.

This will only be a decent game of 2009.

posted 7:01pm EDT - July 15th, 2008
2

@T-Dogg400    This game is going to be way better than just a "decent game of 2009"... this game is going to be awesome!  Probably one of the best of 2009, just wait.... i can't wait, but i guess i have to.

posted 7:05pm EDT - July 15th, 2008
3

Nice...they're makin it really "online game"..and thats good..Killzone 2 will kick a**...

posted 7:10pm EDT - July 15th, 2008
4
can't wait to see some multiplayer footage
posted 7:17pm EDT - July 15th, 2008
5

This system sounds very tactical, I reckon this is partly what MGO should have had as it requires 'deep' team work to succeed! This will be a great change to FPS on consoles!

posted 7:38pm EDT - July 15th, 2008
6

Damn! KZ2 will OWN BADLY!

posted 7:45pm EDT - July 15th, 2008
7

thats awesome, this game will  surely impress

posted 8:22pm EDT - July 15th, 2008
8

Simply love it.

posted 8:27pm EDT - July 15th, 2008
9

Sounds cool. Hopefully there are ranks as well, I noticed Online FPS' without ranks tend to be boring after month of playing (UT3). But they definitley should add a harder ranking up system than CoD4. But these badges seem like a great way to add tons of teamwork. This game is gonna be excellent.

posted 8:29pm EDT - July 15th, 2008
10

sounds as though its a real online game MGO sux

posted 8:29pm EDT - July 15th, 2008
11
WOW!!! this game is proving to be something really special, I can't wait for it =)
posted 8:42pm EDT - July 15th, 2008
12

i cant wait for this game, it is goin to be epic

posted 9:52pm EDT - July 15th, 2008
13

all i can say is wow

posted 11:21pm EDT - July 15th, 2008
14

if they had rankings for each badge system it would prolong online playability a lot.

posted 11:34pm EDT - July 15th, 2008
15

does anyone know if theres splitscreen? online or oflline

posted 2:52am EDT - July 16th, 2008
16

Sounds pretty cool. Can't wait to get some good size videos of it.

posted 5:05am EDT - July 16th, 2008
17

Wow.. I really want them to release a Beta now!

posted 7:15am EDT - July 16th, 2008
18

Im normally the type of person who would see additions like this as gimmicks (COD4 perks for example), but to be honest, these do sound extremely fun & could really change gameplay.

Use the right combinations and you will be a team to recon with. Lets just hope the maps and everything else work well with the character types.

posted 2:04am EDT - July 28th, 2008
19
CANT WAIT! The online is gonna own!
posted 4:44am EDT - July 28th, 2008
20

Wait, uhmm.. good combinations? Have you seen how BFBC players play together? They mostly don't. (thank you, guys, who sometimes do)

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