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LittleBigPlanet
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LittleBigPlanet: Bigger Than You Know

Posted on July 20th, 2007 at 17:48 EDT

(continued from previous page) ...You can be a little show off in the game and try to run ahead of everyone. But keep in mind, playing as a team in this game is the key to solving some of the more challenging puzzles, but it's also one aspect that's likely to create a rift between players. You see, while two or more of the group is helping shift columns of certain barriers, the remaining Sack Boys are free to steal the sponge. Despite this, even though there is a grab and jet factor, there is an even greater factor of team work when it comes to paying each person his due. Teamwork! Organize, organize! Luckily for us, there will be in game voice communication of some form. Therefore, if players truly understand the meaning of teamwork in this game, they will learn to make a plan to evenly distribute sponges among fellow team members. Sponge isn't shared between players at first, but Evans let me know they might possibly implement it after the game is released, or leave that confusion factor in there for team work effect.

One significant area which requires teamwork is the jetpack area, in which any obstacle can be blocking the right path. It can only be removed by filling the tray at the top of the screen with heavy objects, such as the acorns lying on the ground. Some are small enough to be carried alone, by grabbing a jet pack and zipping down to the ground before scooping up the acorn and dragging it to the tray above. Larger objects are only movable by two people, each using the directional pad and default SIXAXIS for effect.

 

 

The first most noticeable puzzle that truly demonstrates the teamwork aspect in creation is the garden level with a huge basketball to surpass. A direct approach is available by jumping on the brown sack and onto the ball before leaping to the ledge on the other side. There are alternative ways of getting past the same puzzle: one player could push the ball along while another grabs on, so he's dragged around to the top as it rolls. Or, to fuel the creation, players can move the ball to the very corner, and build an elevator if they so wish and rise up for 3 seconds with a smirking smile. There are many such puzzles to get through from basket balls, to platform spacing in the space level (surprise), to cactus’s sprouting water in the desert, to statues in the Yen garden, etc---with many more to come due to the nature of this customizable experience.

As for the story, Evans revealed that the game’s main plot focuses on the power of teamwork to reach a goal for rewards. In addition, there is a single player factor with a similar story line, but that’s still being discussed. For announcements on new modes, there will definitely be a fun little PvP mode to the game. For a new look, Evans showed me the racing mode for a few bits. The levels start off like any other level, but they are slightly revamped from the originals, all designed for racing. The main object of the racing levels is not only to collect the most sponges, but also to get to the finish line. But that’s not all. While you’re running, you can give your opponents a tougher time - from slapping to tossing objects behind you.

 

LittleBigPlanet is one of those rare examples of a game that allows others to explore environments limited by your mind’s creation, and is quite possibly shaping up to be the best game we’ve seen for ages. There's a whole lot of fun coming to your PlayStation 3 in early 2008.
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What are your thoughts?
posted 12:54pm EDT - July 26th, 2007
1
i'm curious about this game. the graphics look super dope. it is cool that people are starting to come up with games that are a little more cerebral intead of another shooter. look out wii.
posted 1:56pm EDT - July 31st, 2007
2

YEAH! this game looks awsome. Can't wait!

posted 2:53pm EDT - July 31st, 2007
3

Can't wait to play this game...

posted 4:43pm EDT - July 31st, 2007
4

This game is going to be awesome! I can't wait! Now all we have to do is wait!... Is it out yet? No? Ok... How 'bout now?Still no? k.... How 'bout now?

posted 11:51am EDT - August 3rd, 2007
5

finally a super creative game for ps3 yay

posted 1:22pm EDT - August 5th, 2007
6
wow..this game should be nothing short of amazing...cardboard box head woot woot
posted 2:50pm EDT - August 7th, 2007
7

they really perfected the bloom effect

 

posted 5:54am EDT - August 12th, 2007
8

I can see myself spending days and nights on this game, I cannot wait. It's going to be HUGE. I say watch for the cheap imitations on the 360 and Wii in the months following its massive success.

posted 5:31pm EDT - August 29th, 2007
9

cool looks like a good game and maybe could rivaile Garys Mod, Rag Doll Kung Fu was an awsome game :D

posted 10:47pm EST - December 30th, 2007
10
gonna b a gr8 game
posted 12:41pm EST - February 25th, 2008
11
Little Big Planet, Home, and the next Team Ico project (among others) are what makes PS3 relevant
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