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Developer: Media Molecule Publisher: SCE Release Date: September 2008 Genre: Action Sub Genre: 3D Platformer
LittleBigPlanet
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LittleBigPlanet: Bigger Than You Know

Posted on July 20th, 2007 at 17:48 EDT

When you first get your hands on LittleBigPlanet, your reaction will be to laugh at it. It might be even a little giggle, but some form of laughter will definitely come due to such fun and brilliant innovation presented by Media Molecule, the talent behind Rag Doll Kung Fu. LittleBigPlanet begins primarily with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, and puzzles to solve, all of which requires a combination of independence and valuable teamwork. As players continue to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings, the building blocks to reveal that special magical forest you had imagined for weeks. The most exciting part about LittleBigPlanet is the sheer creativity to make for a personal and very fun gameplay experience, and the interaction of the players to their surrounding and each other to fuel this creativity. When all is done, they can invite anyone within the LittleBigPlanet community to come and explore their area.

 

 

The game begins and we start to discover all the fun by taking control of Sack Boy, who's so adorably standing there in the close to finished version of this game. On first touch of the controller, the tilt allows a very unique and dynamic experience with your character. A slight tilt to the left makes him bend left. A turn to the right, a bend right. You get the idea. To hit anyone, for whatever reason, you move to their direction and as soon as your opponent gets within face distance, jerk the SIXAXIS down for a light slap. Jerk it up for a little more of a brawl. Aside from all the fight club-like cute experience, hitting Square brings up a menu, conveniently titled a “Pop It”, which is filled with costumes and items to dress your character with. It's packed with all sorts of weird and crazy items of clothing, from space outfits, ninja suits, a get up that looks surprisingly close to Mario’s, a grim but insanely cute item selection such as a skull outfits, a roman general outfit and what not---with a myriad of things to come. The most noticeable item that we got our hands on was the custom shirts. All of a different template, ranging from blank to plain out spacey outlines with a center attention block for pictures, users are able to directly access their hard drive and choose to use any picture on the t-shirt.

 

The process of selecting an outfit is as simple. You bring up the “Pop It”, goto the clothing symbol and choose any costume by hitting X. I personally went with the box over his head, to remain mysterious to all the Sack Ladies out there. At this point we were also shown how the player can alter Sack Boy's mood, by pressing the d-pad to make him happy, sad, angry or frown. The change is reflected by the extremely detailed and surprisingly realistic look on his face, he grinds his teeth at us full speed if he’s very angry, and has a big smile when he’s not. In addition, the moods affects the way he is controlled, so he bounces when smiling and lowers his head and slightly pouts when he’s feeling a bit emotional. From an aesthetic view, you get the idea. But what we here at PSU wanted to know was how these mood changes would factor into the game play, if any. Luckily, Alex Evans let us in on just one important tidbit. Some levels can be factored to only be progressive with certain moods in certain areas, as the moods can not only be important aesthetically, but progressively as well.

The number and type of objects a player can create depends on how much sponge they collect. This count is conveniently represented in an overview HUD to the right of the screen. These yellow sack-type lemons are scattered around the level, mostly within easy reach but sometimes puzzling to get to. When you find that you’re unable to reach up for one, there’s conveniently a platform for someone else to stand on to enable the shoot up for another person.

 

Sure. You can be ... (continued on next page)
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What are your thoughts?
posted 12:54pm EDT - July 26th, 2007
1
i'm curious about this game. the graphics look super dope. it is cool that people are starting to come up with games that are a little more cerebral intead of another shooter. look out wii.
posted 1:56pm EDT - July 31st, 2007
2

YEAH! this game looks awsome. Can't wait!

posted 2:53pm EDT - July 31st, 2007
3

Can't wait to play this game...

posted 4:43pm EDT - July 31st, 2007
4

This game is going to be awesome! I can't wait! Now all we have to do is wait!... Is it out yet? No? Ok... How 'bout now?Still no? k.... How 'bout now?

posted 11:51am EDT - August 3rd, 2007
5

finally a super creative game for ps3 yay

posted 1:22pm EDT - August 5th, 2007
6
wow..this game should be nothing short of amazing...cardboard box head woot woot
posted 2:50pm EDT - August 7th, 2007
7

they really perfected the bloom effect

 

posted 5:54am EDT - August 12th, 2007
8

I can see myself spending days and nights on this game, I cannot wait. It's going to be HUGE. I say watch for the cheap imitations on the 360 and Wii in the months following its massive success.

posted 5:31pm EDT - August 29th, 2007
9

cool looks like a good game and maybe could rivaile Garys Mod, Rag Doll Kung Fu was an awsome game :D

posted 10:47pm EST - December 30th, 2007
10
gonna b a gr8 game
posted 12:41pm EST - February 25th, 2008
11
Little Big Planet, Home, and the next Team Ico project (among others) are what makes PS3 relevant
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