Developer: Guerilla Games
Publisher: Sony Computer Entertainment
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: February 2009
Additonal Info: None
Developer: Guerilla Games
Publisher: Sony Computer Entertainment
Genre: Shooter
Sub-Genre: Sci-Fi
Release Date: Nov 2nd, 2004
Additonal Info: None
Developer: Guerrilla
Publisher: SCEA
Genre: Shooter
Sub-Genre: Third Person Shooter
Release Date: Oct 31st, 2006
Additonal Info: None
Playr, an updated version of GamerTV on Bravo in the UK, recently hosted an episode where a Sony representative played and talked about the highly anticipated shooter, Killzone 2. On the show, the rep spoke about a number of things including AI, weapons and the like.
The one thing that caught our attention was the mention of "45 to 50 minute levels." With such massive levels could come some truly unforgettable experiences. This, however, begs the question, how many levels will be present in the final game? We personally don't want five or six hour-long levels in lieu of thirty fifteen minute levels.
While we check our math, you can voice your opinion on the matter in our comment section. Would you rather have fewer, longer levels or shorter, more plentiful levels?

Killzone E3 2007 HD Trailer
Killzone 2 E3 '05 Trailer
thats good i hope there is a lot s mission
45-50 minute levels... Awesome!!!!!!!!!!!!!!!!
come on february 2009
im sure theres cutsecenes in between the 45-50 minute levels
the first game had large levels broken up by checkpoints. You;d enter a stage, battle a short way, then get to an area where if you died you'd restart there, sometimes you'd even see a cinema. I'd expect this to continue with this game because honestly who wants to replay a level that's an hour long if you die.
I'm sure you can save at checkpoints. Lets all not be so freaking retarded.
Well the original was very long surprisingly, had many checkpoints, cinematics and many levels so i assume it will be the same. Probably will be a 2 disc game
i just hope that the game isn't short because most of these games that are this long wind up to be a short game, but i just hope its not
I'd rather have fewer, lengthier levels. Like Halo.
id rather have lots of longer levels.
Well i'm gonna say 10-15 levels would be appropriate. Thats roughly 9-14 hours of gameplay, which is acceptable. It'd be better if it had 20+ levels but... i kind of doubt it going by the size of the levels to begin with (2GB @ 10 levels = 20GB - already half way there).
now this is the type of game that I want to hear about....
PSN: yungder
sweet can't wait
Hmmmm....which ever of the two would lead to the most maps for multiplayer.....cause thats where the real action will be at.
I hope there are 12 levels.
I hope there are 12 levels.
thats what im talking about,im sick of games being the same size for years,they haven`t really changed since the megadrive/nintendo days except for rpg`s. they should make first fps massive..thank you its clear it can only be done on the ps3 not the 360
pause in game!!!!!!!!!
Each level = 45-50 minutes/2GB. 10 levels = 20GB/7.5-8.3 hours.
This assumes Guerilla only used a 25GB BD. If they used a 50GB like MGS4 and R2, we could see 15-20 levels = 30-40GBs = 12.45-16.6 hours PLUS multiplayer.
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Too bad it's only 30fps and 720p, but I couldn't ask for much more.