BIA: Hell's Highway 'Realism' trailer
Developer: World Forge / Burut
Publisher: Play Ten Interactive
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: TBA 2008
Additonal Info: Also available on PC and Xbo...
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: June 26th, 2007
Additonal Info:
Developer: Ubisoft Montréal
Publisher: Ubisoft
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: Fall 2008
Additonal Info:
(continued from previous page) ...on keeping the game at 8GB or have plans changed?
Vladimir: We have not defined system requirements yet and it is too early to speak about it.
PSU: What aspect of the game are you most excited about?
Vladimir: I am attracted by dynamic alterations of gameplay styles and most of all by the recognizable world. Today's world. The world we know and see everyday, walking along the street... The world, where in ruined buildings we recognize the outlines of familiar shops and offices. “The Wall” is a living world, where all enthusiasts of post-apocalyptical games will find their niche. Perhaps, this is what I mostly like about our game. Other members of the team have other preferences though. Tastes differ...
PSU: How many weapons and vehicles will be available in The Wall?
Vladimir: We have about 20 types of weapons and 15 types of vehicles. Plus a few types of stationary weapons. Of course, some changes are possible later on.
PSU: In our last interview you mentioned that there will be multiplayer. Can you go into more detail on what you have planned? Will there be online/offline Co-op and how many players and modes do you plan for online multiplayer?
Vladimir: At this stage we are trying different technologies and solution to this aspect of the game. There are a few visions of this matter. When we tune these approaches on the prototype and select the most interesting one, we will make sure to tell you about it.

PSU: Will the game utilize SIXAXIS controls?
Vladimir: Yes, “The Wall” will use SIXAXIS controls. [However] SIXAXIS support and other technical details specific for PS3 version are covered by our NDA with SONY.
PSU: What is the max resolution and frame-rate planned for The Wall?
Vladimir: By far, it is difficult to answer.
PSU: Have you looked at incorporating the new PlayStation Eye and Microsoft's Xbox Live Vision Camera for multiplayer and if so how will it be utilized?
Vladimir: No, we did not consider it yet.
PSU: When should we expect The Wall to ship to stores?
Vladimir: Only when everything that we have planned is implemented. We will not sacrifice quality to the fast production.
Once again thank you for this opportunity and looking forward to hearing more on The Wall!

The Wall tech demo