Developer: Criterion Games
Publisher: Electronic Arts
Genre: Driving
Sub-Genre: Racing
Release Date: Jan 22nd, 2008
Additonal Info: Online, Dual Shock Support
Developer: Criterion Games
Publisher: Electronic Arts
Genre: Driving
Sub-Genre: Racing
Release Date: Sep 13th, 2005
Additonal Info:
Developer: EA UK, Criterion Games
Publisher: Electronic Arts
Genre: Driving
Sub-Genre: Racing
Release Date: Mar 6th, 2007
Additonal Info:
For the longest time, many developers would have the general gaming body believe that developing on the PlayStation 3 is like crawling through broken glass naked. This has been met with many developers, taking their once PS3 exclusive titles, and converting the over to the Xbox 360 as a multi-platform experience, such as Assassins Creed. Some developers believes the opposite, even going as far as saying that by having a game developed with the PS3 being the lead, the Xbox 360 version would be a better game than it would have if the 360 were the lead.
Nick Channon, Senior Producer for Burnout Paradise explains how setting the PlayStation 3 as the lead platform over the Xbox 360, actually makes the Xbox 360 version a better game.
"From our point of view, we’ve had no issues with dealing with either machine; that’s what I mean by that. It seems that some games haven’t always transitioned between the two well. From our perspective leading on Playstation3 has meant Xbox 360 has given us a great product."
Given the fact that tech wise, the PlayStation 3 is the more powerful console. So if a game is made with the PS3 in mind, this will push the Xbox 360 version of that same game to its heights. This leads to questions such as how would Gears of War turned out if it were developed as a PS3 game rather than a Xbox 360 exclusive title? Well it is already said that Unreal Tournament III will be visually better than Gears of War, and the PS3 is the lead on that project, so you do the math.
Source: Xboxer.com

Burnout Paradise
Burnout Paradise
Burnout Paradise
Burnout Paradise
i believe that it depends on the devs, Assassins Creed looks better on 360 so does Pro Street... i thought it was because 360 was the lead on the product.
but then look again at COD4 this game was developed indevidually on each console and it looks and plays better on the ps3. and thats why this leads me to believe that it depends on how devs develope games.
'' cool i guess 2nd'' i bet the first poster didnt even read the article, those noobs and there 1st post coment just make me lol.
psn id: gingo.... as long as the ps3 version is very good i couldn't give a rats a55 about the 360 version
LOL at the source of the article!:D
I actually don't buy a game if there is anything wrong with the PS3 version. There is no excuse for the PS3 version not being BETTER than the 360 version, with the PS3's far superior hardware. So if the developers are going to be lazy, I definitely will not support them. But o FCK I love COD4, I'm SO glad those developers went all out on the PS3 version.
well if Mark Rein is so happy with the PS3, why doesnt he bring Gears of War 2 to PS3. I would like that alot. I dont mean bring it to ps3 exclusive just make it multiplatform, Microsfot doesnt own the rights to publish the second one. So why not make more money on all us Sony fans EPIC?
nottice that the guys name is nick channon( doenst that soudn a bit like nick cannon though?)
@Tom and Lp47PS3:
The Gears of War name is published by Microsoft. And, I believe, the IP itself is owned by Microsoft. So that makes the possibility of having Gears of War on PS3 about as likely as, say God of War being on Xbox 360. However, if the Gears of War name isn't owned by Microsoft, then Epic can certainly find another publisher and, well, possibly release it on both.
But like Crytek, the patriarch of Far Cry and Crysis, it's unlikely. When Crytek went to Ubisoft to publish their next game, they couldn't name it Far Cry 2. EA owns that franchise. Similarly, if Crytek were to go to a different publisher for their next game, it wouldn't be Crysis 2* and it wouldn't be Far Cry 3**.
*Unless they didn't give Ubisoft sole ownership of the IP, which is unlikely; Publishers want ownership of the property if they're going to publish it.
**Unless that other publisher they went to was EA.
wow so let me translate for all those companys out there complaining about game designing for the ps3. I think what they mean to say is that they are very lazy because of the extra time needed to fill 50 gigs of space to make the ps3 games look top notch. Amazing that u dont here this from gurilla corp aka KILLZONE 2 producer and development. then again they are takeing there time makeing sure a great game can become everything that it hyped up to be. great games take time. now either sit down and do your job or mabe u would like to be sent to other amazing systems like vtech for kids. hey valve make orange box a 16 mb game losers.
This was known from day one.
Think of UT3 as a more polished Gears of War using the Unreal 3 engine.
No honestly I have yet to see game that uses blue ray and the cell proccesser to its full potential iam playing cod4 as I speek. Its nothing special.... really i thought it be more. I meen its deifantly good but agen nothing special.
God of war 1-3 is published by sony, thts why its an exclusive
God of war 1-3 is published by sony, thts why its an exclusive
The simple thing is coding for ps3,is basically universal,it is tough but you really good results with it.Since ps3 has more power than 360(we all know it's true),if you build a game from ground up on the ps3,it reaches far greater quality than if built for 360 as lead,this has been proven with CoD4.Thy had simultanous development,and the ps3 version was still better.Also some dev said it was easier this way because if it's 360 to ps3 they basically have to break the code into smaller pieces.So it causes tremendous quality loss,AND it costs more.Whereas ps3 to 360 is putting the pieces into one big chunk,since ps3's cell has one PPE and six SPEs(eight actually but,one is reserved for OS,the other for performance purposes).And the 360 has only 3 PPEs so building a game on the 360 can be easier,but the results are limited,whereas developing for ps3 is harder but it yields much greater results.That is why they say hard work pays($60 for each copy actually).
so if the PS3 is the lead on UT3, then does that mean that the 360 version (going into developement early 2008) will be better? It was true with Assassins Creed. I own both consoles so I was able to compare. I guess I will get it for PS3 and if it is signifigantly better on Xbox I will get it as well.
well if ps3 starts to become lead platforme than that surely means that the games will come out first on ps3, for a fu**ing change
@ nostop
cod 4 does not look or play better on either console stop being such a fanboy
@NoStop... AC looks better on 360?. That’s totally wrong. Graphics on AC look much crispier on PS3 than on 360. Obviously you never played ps3 version. I make the test with my Neighbor Panasonic plasma ps3 vs. 360 and ps3 look much crispier. Same HDMI cable same TV. 360 version looks much darker not a huge diference but more darker.
@NoStop... AC looks better on 360?. That’s totally wrong. Graphics on AC look much crispier on PS3 than on 360. Obviously you never played ps3 version. I make the test with my Neighbor Panasonic plasma ps3 vs. 360 and ps3 look much crispier. Same HDMI cable same TV. 360 version looks much darker not a huge diference but more darker.
well i agree with tom assthe peace of junk will over heat
CoD4...http://www.computerandvideogames.com/article.php?id=175122 Looks pretty identical to me!! As does Assasins Creed! OK, what bothers me is, why do games developed on the 360, port so poorly onto the PS3, yet the reverse isn't true... or games developed on each platform (CoD4) appear identical, or at least as the devs intended it, what does it mean? This one console is more powerful than the other, is still too muddy- PS3 has a more advanced CPU, 360 has a more advanced GPU. Stand alone it's pretty close, but networked PS3 should easily win if only devs optimised games so that the processing power could be shared amongst multiple Cells as IBM intended, unfortunately the only app. that appears to really utilise this is "Folding at Home".
Wow, what a crap article. Way to twist a quote to say what you want it to say.
THEY ARE ALL THE FUUCKING SAME STOP GOING ohh look the contrast is better on my one oh look the frame rate is better on my one IF YOU SPENT LESS OF YOUR LIVES LOOKING AT FRAME RATE NUMBERS AND COMPARING CONTRAST AND JSUT PLAYED THE FING GAME YOU WOULD REALISE HOW LITTLE IT MATTERS.
ALL YOU PEOPLE WANT IS TO BE BETTER THEN THE 360 BUYING A GAME FOR BOTH CONSOLES JSUT BEACUSE SOME ONE SAYS THEY THINK IT LOOKS NICER IS FUUCKING IDOIDIC AND SELFISH WTF
see.... thats how much better the PS3 is than the 360. the 360 has to rely on the PS3 to get a really awesome game. this article is pretty confusing, but i get it.... THE PS3 IS WAY BETTER THAN, the 360!!!!!!!!!!!!!
@ patthebaker321
no mate you really don't get it!
@gosmoekashotgun101
sure the game will be the same for both console because its the same game! they will never make the same title but having a different thing just because it's multiplatform. The thing is, developing a game with ps3 as the lead platform or coded separately is proven better than 360 as the lead. It doesn't also mean that the 360 version will be better than ps3 one, it just will push the 360 version's quality more than any existing game for it! (with the hope that it will not broken by overheat as it already does!!)
@The Nexus I'm fairly sure he means Gears.
ie. If you want better looking multiplatform 360 games, port it over with a PS3 code.....
And the games still won't look as good as the PS3 version. Burnout Paradise, DMC4, heck, even Assasin's creed looked slightly better than the 360 version. I'm starting to see, not a HUGE difference, but subtle differences graphic-wise between multiplatform games. True, 360 supports upscaling to 1080p, but PS3 seems to still look a little better even with only 720p. Just imagine if Sony gives the machine upscale support.