Take a look at Mirror's Edge's upcoming demo
Developer: Steel Monkeys
Publisher: TBA
Genre: Shooter
Sub-Genre: Third Person
Release Date: Q1 2009
Additonal Info: Also available on Xbox 360 a...
Developer: Rockstar North
Publisher: Rockstar Games
Genre: Action
Sub-Genre: Third Person
Release Date: Apr 29th, 2008
Additonal Info: Also available on Xbox 360 a...
Developer: DMA Design
Publisher: Rockstar Games
Genre: Action
Sub-Genre: Third Person
Release Date: Oct 22nd, 2001
Additonal Info:
For those of you who have seen the 2 Days 2 Vegas tech demo, we'd like to take things one step further and show off some of the advancements in Steel Monkey's motion capture technology.
Currently Steel Monkey is working with the new generation GypsyGyro-18 MoCap equipment based on gyroscopic sensors. When Steel Monkey was asked what advantages GypsyGyro-18 MoCap has over classical magnet and optic MoCap they stated:
"1. In contrast to optic and magnet MoCap, GypsyGyro-18 doesn’t require an actor’s staying within the usable area limits. It means that shooting can be done both inside and outside the studio (behind the wall, on the other floor, outdoors, etc.). This allows shooting almost any animations – from intense running to driving a car. As to the technical requirements, the shooting area is limited to 100 meters for enclosed spaces and to 300 meters for open spaces.
2. Our equipment is jam-resisted to metal surfaces, which gives great advantage over magnet MoCap which is affected even by the floor fittings, thus impacting the final animation quality.
3. GypsyGyro’s advantage over optic MoCap is absence of the sensors’ overlaying problem. Thus, quality of the two actors’ interaction shooting is the same as shooting of just one actor."
Stay tuned to PSU later today when we release the first gameplay footage of 2 Days 2 Vegas in motion.

2 Days 2 Vegas Gameplay
1st!!!
hope this is a good game tho
psn id: Cory9807
Very cool, I cant wait to see the final game.
epic win.. anyone knows how much motion capturing equipment costs ? would be nice to use for animations.. makes everything so live and vibrant.
Could be awesome when this technology gets as cheap as a standard camera is today :)
This is pretty sweet
I hear the cost is comparable, if not a bit cheaper than manually animating every character "by hand". Takes a lot of talent to animate characters as realistically as motion capture does, and I also assume it would take a lot of time, so mocap is probably to cut costs as well as make things a little more realistic.
That was seriously retarded
lol Yes sir it was.
whoah five !! Lmao
EDIT: JEEZ !! Is it later enough for you !!?? POST THE DAMN VID !!
psn id: gingo... this game better not let me down i'm really hyped for it now
This should be a decent game
LOL I loved the punching of the car thing part. Mo-cap is the best. XD
the game looks great but show us the gameplay already, over here in the netherlands the day is almost over... can't wait till tomorrow... must see it now...
wow this mocap system is a step forward on to bringing new natural animations in games and etc. cool im liking this.
the dude with the beard looks like axel rose how he looks now.
I'll admit this physical mocap system is probably the best I've ever seen... but will the performance of the actors provide a level of quality to warrant it? In games like Heavenly Sword and Uncharted it's more than just the character's bodies that animated beautifully it's their faces as well. On top of that they both had top notch stories... I'm still reserving judgment.
Thank PSU for getting this exclusive news. Mocap vid was cool, but Uncharted mo-cap leaves these guys in the dust.
this game is so hyped... at lesat on this website, but it looks like it's gonna be a good game. i'm gonna have to wait on reviews for GTA and 2D2V
wow can't wait to see that this game is all about