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Developer: Midway Publisher: Midway Release Date: Nov 5th 2007 Genre: Shooter Sub Genre: First Person Shooter
BlackSite: Area 51
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PSU Exclusive Interview: Blacksite: Area 51

Posted on December 6th, 2007 at 08:50 EDT

(continued from previous page) ...your squad? And without specific commands how well do your teammates last on the battlefield by themselves?

Steifelmaier: We allow for some great interactions between the player and their squad. As the game progresses players really begin to bond with these characters. The one-button squad command system removes any tediousness that you sometimes find in other squad based games. You can order your team to move by hitting the button while aiming to specific position.
You can focus fire on enemies by hitting the button while pointing at an enemy. You can also order squad mates to utilize mounted gun positions, plant C4 charges, kick down doors, interact with computer terminals, and more.

In combat your squad will operate at about 50% combat efficiency on their own without squad commands. Depending on how skillfully you employ the squad command system, you can significantly change their effectiveness. Use them intelligently and you can bring their effectiveness and morale up to 100% Their behavior will change...they will throw more grenades, charge forward and melee enemies, and fire more accurately. Misuse them and both their morale and combat effectiveness can drop below 50%. They will take more cover, shoot less, and use inaccurate blind fire.

PSU: How many players will Blacksite Area 51 support online?

Steifelmaier: We have 10 player MP, as we wanted the best possible MP experience and while Unreal supports more players per session, we found in our focus testing the best experience was 8 players. As to what MP consists of, we feature four game types: Death Match, Team Death Match, Capture the Flag and Abduction. The first three will be instantly understood by anyone
who has played competitive shooters in the past. In DM, you kill anyone who is not you; in TDM, you kill anyone on the other team; in CTF you attempt to bring both flags to your base. Abduction is our unique game type and the one that most closely draws from the fiction of the Campaign. Each cycle begins with a single player being randomly Abducted... He's one of the Reborn.

He has a few seconds' head start and begins equipped with a potent weapon to balance the challenge of being alone against everyone. Each time a Reborn soldier kills a Human opponent, that victim is Abducted and re-spawns on the Reborn team. Points are assigned for getting kills, but you also receive survival bonuses for not dying. The cycle ends when every player has been abducted or time runs out. It's really the scoring system that sets Abduction apart from the other game types because it forces you to make some subtle choices in the midst of heated combat. Players find themselves in the strange circumstance of having to work together just enough to gain the benefits of teamwork while doing whatever it takes to outlive everyone else. It's a lot of fun!

As with gameplay, we have attempted to bring the environments of the Campaign to life for the multiplayer game. Players will be able to fight in familiar areas that have been reworked to provide exciting multiplayer flow. Players can play Death Match, Team Death Match, and
Abduction on all eight maps, and can play capture the flag on the two largest maps.


PSU: Will there be Clan support for online? How will it be set up?
Steifelmaier: We don't support Clans, but you can search for and play with your friends.

PSU: Is there SIXAXIS support and if so how is it being implemented?
Steifelmaier: We wanted Blacksite to be identical across all three platforms, thus the motion control functionality on the SIXAXIS is not supported.

PSU: When is the Blacksite Area 51 demo hitting the PlayStation Network?

Steifelmaier: The demo for BlackSite: Area 51 is scheduled to hit the PlayStation Network on Dec. 20.


PSU would like to thank Steifelmaier for taking the time to answer our questions for this interview. Stay tuned for our review on Blacksite: Area 51 in the coming weeks.

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What are your thoughts?
posted 9:08am EST - December 6th, 2007
1

PSU: Is there SIXAXIS support and if so how is it being implemented?
Steifelmaier: We wanted Blacksite to be identical across all three platforms, thus the motion control functionality on the SIXAXIS is not supported.

- Bullshi., they just dont give a shi. .

posted 9:36am EST - December 6th, 2007
2

Honestly I really dont care about this game. I'm waiting for MGS4, and Killzone2

posted 10:45am EST - December 6th, 2007
3

Another lackluster multi-plat release.........trash.

posted 11:20am EST - December 6th, 2007
4

why is this game in the spotlight, i don't see anything special about it.

posted 11:59am EST - December 6th, 2007
5

identical across the board my @rse(dam banned words). isn't M$ getting a sweeter MP than PS3 version.

posted 1:39pm EST - December 6th, 2007
6

psn id: gingo... lol identical across three platforms did they not just say a few weeks ago that ps3 version would not have online chat or matchmaking functionality so i think midway are talking BS

posted 2:01pm EST - December 6th, 2007
7
I wonder why PSU didn't ask why our online lacks features that are available on the 360 version? I'm not interested in this piece of crap and I personally think that no one should buy this game for PS3 so that they learn how to make multi-platform games equally for both systems especially since the PS3 can handel just about anything the 360 can and more.
posted 3:15pm EST - December 6th, 2007
8

dam rite!

posted 3:19pm EST - December 6th, 2007
9

Ny_Young1, I am in total agreement with you! NO PS3 user should buy this game to teach them a lesson! Its totally unacceptable that they couldn't of made this game with all the online features that the Xbox version has!

posted 4:53pm EST - December 6th, 2007
10
crappy game
posted 6:43pm EST - December 6th, 2007
11

As has been said, the very first question PSU SHOULD have asked is why we got royally screwed on the multiplayer, and whether it 's because they're lazy or inept. Those are the only two reasons there can possibly be.

 

Given the wonders that Infinity Ward have done with CoD4, the features this title is missing make it beyond a joke. Even launch title Resistance is miles better. I hope that as many PS3 owners as possible will do the right thing and leave this pile of dung on the store shelves.

 

Please people, DO NOT encourage companies to release half-ass3d titles by handing over your money for this incomplete rubbish.

posted 7:06pm EST - December 6th, 2007
12

thank you man i will not get this game and all my friend too but iam looking for killzone2 man sick looking game

posted 7:34pm EST - December 6th, 2007
13

Theres no sixaxis support because they want the title on all three platforms to be equal.  Well in that case seen as that the ps3 or pc do not have rumble, they should not be adding rumble to the xbox 360.  They could have done something with the tilt controls

posted 6:47am EST - December 7th, 2007
14

Is this a follow up to the other Area 51 game they released for the PS2 several years ago? They had the guy from x files do the voice for the main character. That was a OK FPS game. But I won't be rushing to the shops for this one, unless they give it away for free.

It seems to me that games are being released on the PS3 just for the sake of it and this is a good example of what I mean.

posted 7:20am EST - December 7th, 2007
15

blacksite: area 51 = no interest whatsoever, slapnut port

even the develeper stated he doesn't care about this game, why should we?

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