Developer: Monolith Productions
Publisher: Sega Europe
Genre: Action
Sub-Genre: Survival Horror
Release Date: Mar 11th, 2008
Additonal Info:
Developer: Capcom
Publisher: Capcom
Genre: Action
Sub-Genre: Survival Horror
Release Date: Mar 13th, 2009
Additonal Info: Also available on Xbox 360. ...
Developer: The Collective / Konami
Publisher: Konami
Genre: Action
Sub-Genre: Survival Horror
Release Date: November 2008
Additonal Info: Also available on Xbox 360 a...
(continued from previous page) ...previously and they will use a more tactical combat approach.
PSU: In the first title there was use in Havok physics to a degree...will physics play a bigger part in Condemned 2?
Dave: Yes, especially from the stand point of thrown weapons and with our environmental finishing moves. As an example you can throw your opponent into a television, into a dumpster or break his jaw on a bookcase...

PSU: Outside of the dark train stations, creepy libraries, and abandoned school houses what other environments will we find ourselves in?
Dave: Each environment you find yourself in Condemned 2: Bloodshot will be unique and purposeful. All-new environments include outdoor areas and varied times of day. We’re not ready to give away all of our locations but I will mention two that I am very proud of. We have an abandoned Doll Factory that is engulfed in flames. Some very strange characters have ‘developed’ in there and offer some great gameplay opportunities. You’ll also find yourself on an immense garbage barge with multiple floors taking refuse away from the city– but that’s not all…
PSU: In some of the early screenshots, we find one enemy showcasing a Glasgow smile; can we bestow such moves to hobos in Condemned 2? Also, what are some of the other finishers new to Condemned 2, and do you have a favorite?
Dave: There are some creatures that only show up in some deep hallucinations that Ethan experiences. These serve a unique purpose. The ‘influence’ that has wrapped the city up in violent depravity has hit those most susceptible to violent tendencies – but it does not just affect them, but nearly everyone.
In-Your-Face Combat has always been the core of our melee combat system. All the new features that we have brought on have been purposely built to ‘evolve and expand’ the player’s combat encounters. There are numerous unique environmental finishing moves where the environment has a part to play… you can throw weapons, you can fight with your fists and do combos and even chained attacks on enemies. All of these combat moves are meant to take enemies down harder and faster than before.
PSU: How will multiplayer work in the title and will there be cross multiplatform play?
Dave: We have no plans to offer cross platform play at this time. We will offer a variety of multiplayer modes each with their own special maps as well as unique gameplay that is built off of the game systems of Condemned 2: Bloodshot. More details on multiplayer will be announced at a later date so stay tuned! (on a PSU side note... Its been said that the game will feature multiplayer modes such as Deathmatch, "Circle of Death" and a Hobo Fighting arena. Also Monolith has confirmed Online Co-Op play for Condemned 2.)
PSU: Will there be use of the SIXAXIS controller, and if so how will it be incorporated?
Dave: We are not offering unique use of the SIXAXIS controller.
PSU: What differences, even if minimal, are there between the 360 version of this game and the PlayStation 3 version? Would you consider one version technically better than the other one?
Dave: Our differences are minimal at this time, mostly on the technical back-end side such as memory management and modifications for the rendering. On the game side, there are some things that we want to do but only time will tell – so I am going to keep this under my hat for now.

PSU: What is the planned release date/month for Condemned 2: Bloodshot?
Dave: Spring 2008!
PSU: Anything else you'd like to add?
Dave: We’re very excited to be developing for the PS3. It is an amazing piece of hardware that we get to work with and we look forward to continuing to push it forward down the road.
Thanks again to Dave and Scott for making this interview possible. Stay tuned to PSU.com for more information on Condemned 2: Bloodshot as the title nears its release.

Condemned 2 Bloodshot
Condemned 2 Bloodshot
Condemned 2 Bloodshot Face Smash
Condemned 2 Bloodshot Face Smash HD
In all honesty, I probably won't be picking this one up because I didn't play the first one. And I refuse to buy a 360.
The first one was great! Really looking forward to this title now.
great interview, wow this is the first I have really heard about this game I really like what I hear tho
Very cool.. looking forward to this game!!
the game looks so scary. surely gonna buy this one
The first one was one of the few games that ever scared me. That, Fatal Frame, and Resident Evil 2.
we need games like this, to many shooters being made...
I think that Condemed was on the PS3 too Stovich. You should really consider buying this... I know I am when I get my Ps3.
Looking forward to this game
A CRAPPY IMITATION OF MANHUNT.
i liked this game...my eyes are on dis
The game sounds amazing!
sweeet =]
Blu-Ray - normally I would consider it, but somehow I just feel that not playing the first one will limit my appreciation for the second one. Reason being: there's all this new stuff in #2, but I don't know enough about #1 just because it wasn't released on PS3. WARNING: RANT AHEAD!: And to further add insult to injury, instead of just releasing #1 a little later down the road (for PS3), they'll no doubt just take the cop-out escape route and fill us in with some lame flash-back cut scene of what happened so far. Monolith/Sega: how about putting (porting) the game out so I can explore it first hand rather than letting me in half way through the Condemned experience. I mean, seriously. I don't buy a movie ticket just to sit the first half of it in the lobby or the arcade. I don't watch AlienS, Spiderman 2, Die Harder or any other film series - without watching the ones that came before it because I would like to know what the he11 is going on. Personally, I'm tired of bieng offered game scraps/leftovers/ports from other consoles, and I'm not falling for this one either. Maybe it's just me.