LucasArts unveils The Force Unleashed DLC
Developer: Bizarre Creations
Publisher: SEGA
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: Feb 19th, 2008
Additonal Info:
Developer: Escalation Studios
Publisher: Cyberathlete Professional League
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: TBA 2009
Additonal Info:
Developer: Free Radical
Publisher: Ubisoft
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: May 20th, 2008
Additonal Info:
(continued from previous page) ...The Club.
Both are beautiful looking, grand levels, and all of the environments in the game really look and feel very different to the last. We hope players get really excited about opening up the next environment and seeing how it looks and plays compared to the last.
PSU: Will there be destructible environments? If so, to what extent?
Davies: You’ll see a lot of big explosions as well as a lot of smaller scale damage to dynamic objects, windows, pillars, etc. You won’t be able to tear down the level piece by piece, but due to the pace and the nature of the gameplay we know where the big action moments will occur, so we can tailor our damage so that players can experience as much destruction as possible.

PSU: Outside of the Kill Match modes, can you describe to us some of the other multiplayer modes? (Hunter Hunted, Team Fox Hunt, Team Siege, etc)
Davies: I’ll give you a little on the Team Fox Hunt and Team Fox Objective game modes.
These are all about making one player on the team, the Fox, feel a little special. In Team Fox Hunt, the opposing team only scores points by killing your fox, so you really need to spit up your team and make sure someone is looking after him. However, the Fox can score double points for his kills so it’s a case of deciding how brave and adventurous you want to be.

For the objective variation, it’s all about capturing your opponent’s base. However, the Fox can capture much quicker than anyone else, so you have to make sure you use him wisely.
Both of these game modes have been great fun to play and seem to swing toward a particular team based strategy of how brave (or stupid J) they decide to be.
PSU: What makes The Club unique from other third person shooters in terms of gameplay?
Davies: I think the scoring system and the choice of multiple characters is something you really don’t see in a lot of modern shooters. Some of the ideas, mechanics and pacing behind the game is inspired by beat ‘em ups or even racing games, and a host of other genres that we’ve combined into something we’re really proud of.

We’re taking quite a ‘retro’ idea of basing the gameplay around scoring, but wrapping it up in the kind of graphical style of something that is ‘next gen’. This is something we’ve done before with the Kudos system in PGR and the scoring of Geometry Wars - both of these have been huge successes for us and we’re hopeful we can do the same with The Club.
PSU: Will there be the use of the SIXAXIS controls and if so how are you guys implementing them?
Davies: At present, we’re not planning to use the gyroscopic element SIXAXIS controls. The main control system was designed way before we were aware of SIXAXIS and we wouldn’t just shoehorn something in to make it work… it would just be a gimmick and we aren’t interested in doing that.
In the future, we’d obviously be looking at these things from the ground up, and if we found a cool use for it I’m sure we would implement it.
PSU: Do you have any plans to bring downloadable content to the PSN and XBLM?
Davies: Downloadable content is something we’ve done a lot of before and the game is set up to accept almost any kind of additional content. However, at this stage we’re still 100% focused on finishing the main game and our plans for downloadable content is something we’ll tackle in the future.
PSU: What is the expected release date for The Club? And can we expect a demo on PSN or XBLM soon?
Davies: I would expect a demo, but we don’t have any exact dates at this time. Regarding our release date, we can say that The Club will be shipping this ‘holiday 07/08’ on the PS3, Xbox360 and PC. We will be announcing a more firm release date in the near future, so stay tuned.

The Club Production Trailer
The Club Trailer
The Club Trailer
The Club
good read sounds like a good game
cool more head shots
Its like Matrix meets Hostel!
Frankly wasn't really interested in this game before this interview... but it looks tight! Too bad there's so many shooters out there atm... I still might have to pick this one up.
looks great. but lets wait and see
this game look good