How to get the most out of NCAA 2009
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: Action
Sub-Genre: N/A
Release Date: Nov 13th, 2007
Additonal Info: None
Developer: MTO
Publisher:
Genre: N/A
Sub-Genre: N/A
Release Date: TBA (JP)
Additonal Info:
Developer: SEGA
Publisher: SEGA
Genre: Action
Sub-Genre: Platformer
Release Date: November 2008
Additonal Info: Contains both 2D and 3D elem...
At last weeks Game Developers Conference, EA DICE gave a special presentation for a new PlayStation 3 and Xbox 360 title called, Mirror's Edge. Simply put, Mirror's Edge is a first person platformer where players assume the role of a renegade woman named Faith. While the government tightly controls the city, underground radicals use Faith and others like her to deliver secret messages by hand, leaping rooftop-to-rooftop and dodging government officials. Click here to see the latest Mirror's Edge screenshots!
The lead character Faith is a rigid youth, raised by the streets. After losing her parents in a government take over, Faith becomes a "runner", a secret messenger who transports packages and notes from one group to another. Sadly though, DICE went into very little depth about the game's storyline and the background behind Faith, but my impressions were that the game has taken a few pages from Fahrenheit 451 (for those of you into movies, think Equilibrium)

Now even though Mirror's Edge may steal tidbits for its overall storyline, I have to say it's refreshing to see gameplay that's new and different. As a "runner", players will use a total of two buttons to make their way through the city maze, jump and crouch. Similar to Assassins Creed, multiple acrobatic moves and stunts can be performed with the use of only two buttons. To leap fences or climb, players simply run to the object and click jump. Then to slide or roll, players need only to hit crouch. Depending on the momentum or the objects that are near, Faith will perform different animations to pass obstacles.
During the presentation, the developers played some of a mission for us, showing how combining moves and keeping speed will allow for Faith to perform stunts quicker or in certain cases leap further. Also during the gameplay session DICE stated how Faith will not use weapons very often, that players need to be more dependent on surviving and using the environment to get away, than fighting.
In one particular scene, a news helicopter spots Faith, alerting security officials to her position. Soon after she is seen, men with guns appear on the rooftops, chasing and shooting at the young renegade as she tries to escape. When combat is necessary, players can use the two action buttons to perform pre-determined disarmament animations, either knocking the official out, or killing them.

Lastly, as part of the controls, players will be able to utilize a slow motion mechanic to time longer jumps or perform multiple stunts better. When being chased, things can get intense and if players are not careful they can mistime a jump and fall to their deaths. This feature allows for gamers to slow time, look around before taking the leap, and time their landings to keep the momentum going.
When it comes to gameplay, imagine Mirror's Edge as a title very much inspired by Parkour. Watch the video below to get a better idea of what players will be doing across sky-scraper rooftops.
Now, one thing I would also like to point out is how the first person camera looks and feels. Mirror's Edge feels very different from other titles in the genre. Unlike F.E.A.R. or Resistance where the player has a gun in view, and vision remains static, Mirror's Edge gives the player the feel of actually looking through Faith's eyes. Players will see her hands and arms flailing through the air, and her feet clambering up air vents or crashing down when landing from a high drop. The camera shifts too, giving sense of motion and realism.

Positives:
- Refreshing gameplay that’s both familiar and unique in it's own way
- Draw distances are amazing and nice hi-res textures
- Players can use both interior and exterior parts of buildings
- Great storyline so far
Negatives:
- Currently the developers have paths set out that glow red so players know exactly where to go. I feel like this makes things too easy, and players should be able to explore and find their own paths to objective points.
- No weapons? Using ... (continued on next page)

Mirror's Edge
Mirror's Edge
Wow no one has dissed them yet for posting first post ect. they acturyl jsut went along with it ... wow thats refreshing rather then seeing haters post about how gay people are for saying that
No, instead our half decent community of gamers degrades to an immaturity seen most commonly in pre-schoolers who feel the need to shout "ME ME ME" at the top of their lungs. Seriously, if you're going to bother with the first post BS, how about you actually include an opinion, instead of just trying to look important. It's degrading to the community when you make useless posts. Because you're not just making yourself look rediculous, you're attributing to the decline of the site's reputation and overall reliability.
That aside, it looks as if the game COULD be solid and worthwhile if they work on some of the negatives PSU has already pointed out. The question I have, is there any multiplayer support they have looked into? I am going to assume no, though the prospect of an online version of this I'd think has the potential to be awesome.
Id barf everywhere , due to my strong case of motion-sickness but the game looks very nice. And it reminds me of the 1st matrix for some reason just how the buildings are and virtual universe.
This is really old news...there was a "first look" at this months ago (literally about 6 months ago) in Edge magazine...having said that it does look like a good game...
the game looks amazing. i cant wait to see more about it. im pretty much sold on it already.
@ the first three posts: GROW UP! are you fricken 3 year olds with nothing better to do than ruin this sites reputation?
martial arts in 1st person does not work....
martial arts in first person doesnt work agreed !
3person would have win
Reminds me of Breakdown. Looks good. You guys that only post 1st and 2nd make ps3 users look very immature. I would expect this from wii users cuz they really are young but I dont know about you guys. I would say you are as bad as the 3fixme guys but people on there are fake racists, cant get worse than that.
Well..while this game seems refreshing, but one of my quirks about it..isnwhy is the entire city so bleached white? It looks like the entire city is supremely clean and white and.....unnatural. While I'm glad the game isnt all brown like most games around are, it just has an unnatural feel to me. Thats just my two cents
@JD-82
I was about the make the same comment as you with regard to Edge magazine right here in blighty. But our American cousins don't get Edge. It was a cover story as well wasn't it? Quite a cool cover as I remember with lots of red swooshy lines some of which were metallic. The Edge article explored the game in more detail as well. I'll be interested to see how the finished product looks. Because clearly the FPS genre needs some shaking up.
I actually like the look of this A LOT. I really hope they have some weapons and if not hopefully it will still be fun.
Looks boring to me tbh.
not hyped enough to buy it yet.
The idea is unique and the visuals kewl but... I'm not sold on it yet. How long before running around on rooftops gets boring?
The premise is there, just got to see how it all turns out right?
looks good want to see gameplay first
Looks great, i can't wait to see some more.
Based on what was presented in this article, I'm not interested in this game. This game should have been a 3rd person game.
Well,it looks like this might turn into a mustbuy for me,and really like the art style.Looks kinda refreshing.
artanoma: free running and parkour are not the same nor similar and both have different goals.
Promises
This could be a better version of breakdown(XBOX). Lets see how this down.