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Developer: Capcom Publisher: Capcom Release Date: Mar 13th 2009 Genre: Action Sub Genre: Survival Horror
Resident Evil 5
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Resident Evil 5: CAPTIVATE 08 trailer analysis

Posted on June 3rd, 2008 at 08:58 EDT

Resident Evil 5 – CAPTIVATE 08 trailer analysis

After a gruelling ten-month wait, Capcom finally lifted the curtain on its latest Resident Evil 5 trailer this weekend, showcasing yet more of highly anticipated Survival Horror title, and offering us a better glimpse at Chris Redfield’s latest mission as he went toe-to-toe with dozens of infected villagers, canines and chainsaw-wielding psychopaths in a remote, dilapidated African village.

Given how there is so much more to go on this time around, PSU thought we’d take the time to dissect this latest portion of Resi action and take a look at some of the more conspicuous elements contained within. Read on to find out what we thought.

 

LOCATION, LOCATION

As hinted at in the latest issue of Famitsu, the trailer showcases a number of new areas that Redfield is able to explore on his quest, including an underground, cave-like setting very reminiscent of the mine section in Resident Evil 4. Intriguingly, this area also plays host to a strange cult-like symbol (in a blink or you’ll miss it appearance), which bares somewhat of a resemblance to the Los Iluminados cult from the same game. Other areas include a large suspension bridge (where Redfield is nearly flattened by a truck) along with an expanded village/town setting, abundant with claustrophobic alleyways and various structures.

Environments on the whole look far greater than those contained within the game’s predecessor, which ties in neatly with what we’ve heard about the game being far less linear than RE4, which can only be a good thing. One particular scene saw Redfield sniping a barrel across a vast body of water, which then exploded, killing a nearby cluster of enemies crossing a suspension bridge. Indeed, scenes like this only help to solidify previous comments regarding the scale of the games locations, which should hopefully lead to some particularly engaging set pieces.

THE INFECTED

The creatures in the trailer clearly exhibit similar traits to that of the Los Ganados from Resident Evil 4. For the first time since RE5’s unveiling, we’re finally able to see the process of what appears to be a villager becoming infected, as the victim is held down by two assailants, who proceed to implant him with a parasite-like entity. Furthermore, we are given a clear view of several parasitic organisms that appear to produce from the head of their victims, which again, bare a striking resemblance to the Plagas creatures from the previous game. Redfield is shown grappling with the villagers in close proximity several times throughout the trailer, although rather than simply throwing the player’s character to the ground, a creature sprouts forth from their mouth, apparently in an attempt to devourer their victims.

The inclusion of the parasites is somewhat surprising, given Jun Takeuchi’s comments in the recent Famitsu interview that the game was supposedly set in Africa in order to explain the “origins of the virus”, specifically the Progenitor Virus, which was used by the Umbrella Corporation to create some of the first Bio Organic Weapons (BOWs) before the company successfully created a more powerful strain in the shape of the Tyrant Virus. According to a preview from Games Radar, RE5’s infection is unleashed through volcanic activity, which seems to rule out the possibility of any viruses, seeing as theoretically they wouldn't be unable to survive in such extreme conditions. Of course, nothing concrete has been revealed as of yet, although from what we have seen, RE5 appears to be reinstalling the Plagas threat with little or no evidence to support the idea that there may be another culprit involved. Fan speculation has suggested that the threat may have been caused by an amalgamation of the Plagas and the T or G Virus, although this remains to be seen.

Moving on, we’re also given the glimpse of another chainsaw wielding maniac, in addition to the first non-human enemies in the form of a pair of bloodthirsty canines, evoking similar memories of the Cerberus creatures from past Resident Evil games. The number of foes on screen appears substantially greater than those in RE4, with various “mob” scenes in particular that exude a sense of desperation, with the situation exacerbated further by sheer ... (continued on next page)

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What are your thoughts?
posted 9:39am EDT - June 3rd, 2008
1

Sucks I would've really liked to see Jill Valentine back in the game helping Chris out.

posted 9:57am EDT - June 3rd, 2008
2

it just isnt resident evil anymore:(

i miss the gd old survival horror that being resident evil 1,2,3,X

 

i say bring bk zombies for gd with umbrella!

posted 10:27am EDT - June 3rd, 2008
3

ya ur right bnolan56 we need jill valentine back in the game and also chris sister claer redfield to help him out and who is that girl in the game sheva we need clare

posted 10:46am EDT - June 3rd, 2008
4

 I won't be surprised that Umbrella will play a real big part in this game and Wesker making an appearance would be highly likely

posted 12:03pm EDT - June 3rd, 2008
5

i hope they dont stray from the original formula too much...

posted 1:53pm EDT - June 3rd, 2008
6

im tired of everyone saying re5 sucks and i liked the zombies better...yall just dont realize that as for now umbrella is away for now so that means no t-virus or g-virus till they come back in RE6:SPOILER ALERT: so as of now there are no zombies because of that but once umbrella is back then so will the zombies... so stop complaining...if you don't like it just keep it in your head.As for people wanting jill valentine this is not her fight..this is something chris has to do personaly.Im excited about RE5 i can't wait to play it....Yay Go RE5

posted 2:38pm EDT - June 3rd, 2008
7

I just hope it isnt being rushed for the holidays...

posted 2:53pm EDT - June 3rd, 2008
8

 next genfan- you make it sound as if the characters and umbrella corp are real people!! lol "this is something chris has to do personally" but i am looking forward to this! and i reckon umbrella may have some involvement!

posted 7:37pm EDT - June 3rd, 2008
9
re forever!
posted 8:16pm EDT - June 3rd, 2008
10
we need zombies fast zombies but zombies anything else is less
posted 8:47pm EDT - June 3rd, 2008
11

@chomperbull

 

What's less than a zombie?

posted 10:55pm EDT - June 3rd, 2008
12

I thought Claire would make a cameo but low and behold its a new character. Hopefully she pwn's.

posted 6:25am EDT - June 4th, 2008
13

Have either Jill or Claire in Resident Evil 5 Capcom or even both, that would be great to see. Not only this Capcom but I can see that Chris holds what looks like dagger/short sword so hopefully when used you won't just do a one swing thing like in Resident Evil 4, I'm hoping you can at least do a two-three combo attack with that by swinging it back and forth.

 

It would seem to me that Wesker is back in Resident Evil 5 because of the Las Plagas and he ddi after all have a sample of it and again wherever Chris goes, Wesker shows up trying to stop/kill him just as seen in all Resident Evil titles before which then again makes me assume Claire will be in trying to safe Sherry[its obvious that it is her after all I mean come on....]I also tell that Chris holds his guns on either his shoulder or back as seen in one of the screenshots with the rifle.

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