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Developer: Bizarre Creations Publisher: SEGA Release Date: Feb 19th 2008 Genre: Shooter Sub Genre: First Person Shooter
The Club
This article has been read 4,515 times

The Club Review

Posted on March 9th, 2008 at 13:02 EDT
The Bottom Line: The Club may or may not resonate with you, it depends entirely on what type of gamer you are. If always trying to top the leaderboards, this is certaintly the title for you; if not, you may want to try it out before you buy.
Pros
  • + Fantastic visuals
  • + Customizable playlists
  • + Plethora of entertaining online modes
Cons
  • - Repetitive nature of the Tournament
  • - No headset support
  • - No stat tracking for online play
  7.0
Good
Recommended!
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User rating: 4.5
(based on 15 votes)

Welcome. You’re the newest participant in The Club, a secret underground organization that recruits outsiders to fight in an underground bloodsport. There is no escape, you must kill or be killed.

This sums up the entire plot of The Club, the latest creatively titled shooter from Bizzare Creations. Then again, playing this game for the story would be like eating a bird for its singing – entirely irrational. Instead of creating a compelling narrative, Bizarre sought to produce a unique experience by fusing high production values with arcade-style gameplay. The end result is undoubtedly enjoyable but marred by the downfalls of the arcade shooter genre.

There are eight playable combatants within The Club. From American gambling man Finn to Nemo, a psychopathic man from England who only lives to kill, there’s a little something for everyone in The Club. Kuro, a Japanese double-agent posing as a Triad Society assassin, is our personal favorite. Each character is rated on a one to five star scale regarding three different categories; stamina, strength and speed. They’re all fairly self-explanatory and make for a well balanced cast of characters. Once again, there’s somebody for everyone, it just depends on your play style and personal preferences.

The gameplay within The Club is fairly straightforward. Its combo-building and maintaining is generally unseen in full retail titles, typically relegated to downloadable games seen on the PlayStation Network or XBL Arcade. As you partake in any offline mode, you must sequentially kill enemies to build your Kill Bar -- a standard combo meter -- which then multiplies the value of each subsequent kill. Think Tony Hawk’s Pro Skater with less skateboarding and more shooting. The higher your combo gets, the faster the bar diminishes. When the bar is gone, your combo will begin to “bleed.” If you aren’t able to procure a kill within the appropriate amount of time, your combo will “bleed out,” and you must begin another anew. It’s a fantastic feeling to build up a massive combo and preserve it throughout the entirety of a level.

The various values of a kill depend upon the aspects of the particular situation. The most basic and most imperative characteristic of a high kill value is time. Take too long between kills, and the worth will be dropped to nearly nil. On the other hand, kill two foes during the same second or even millisecond, and the value of the second kill will skyrocket. Everything else depends wholly on style. A head shot is worth more than a shot to the torso or foot, while consecutive head shots are rated even higher. Other maneuvers such as the death roll, coming out of a defensive roll and making an instant kill, or gatecrashing, busting through a door an making a quick kill, will gross you even higher scores. These and the other five stylish kill methods help add some depth to the central combo system. Finally, little skullshots are littered across the map, which you can shoot as an equivalent to killing an enemy - your Kill Bar will fill and increase by one.

Bizarre really nailed down The Club’s control scheme, as it fits the game surprisingly well. L2 zooms in on your crosshair, drawing the camera into the now-archetypal over-the-shoulder view, and R2 fires. R1 has your character sprint – an utterly essential function to succeed in this title, while L1 performs a rather underwhelming melee attack. The rest is fairly standard; reload your weapon with square, roll with X, throw grenades with circle, crouch with L3 and so on. The only true qualm we have with the controls is in regard to aim speed. Even at its highest setting, it still felt a tad too slow for us. Everything else is golden however.

The primary single player mode within The Club, Tournament, contains eight different environments, ranging from Venice to an Ocean Liner (a massive boat), each with six or so events tied to that particular arena. The purported five offline game modes are more accurately between four and two modes depending on how you look at them.

Sprint, Time Attack and Run the Gauntlet are the first three candidates. Sprint is ... (continued on next page)

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User Comments

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What are your thoughts?
posted 1:11pm EDT - March 9th, 2008
1

this game is not my cup of tea!!!

posted 1:22pm EDT - March 9th, 2008
2

This was the worst game ive played on the PS3 so far!!

posted 1:29pm EDT - March 9th, 2008
3

absolute trash waste of time, money and energy

posted 1:43pm EDT - March 9th, 2008
4

a gt the demo and it sucked so i didnt bother buying the final gamecos i herd it was so bad

 

posted 2:12pm EDT - March 9th, 2008
5

really didnt like this game at all and think it hasnt really got a story wat-so-ever! utter rubbish

posted 2:27pm EDT - March 9th, 2008
6

I second all of this. I didnt like the demo very much. Maybe in 2 or 3 years if it gets a $20 price tag.

posted 2:44pm EDT - March 9th, 2008
7

This is one of those old school games, that is so addicting. It probably does not appeal to those gamers that need a major storyline to push on. I downloaded the demo and I was hooked.

posted 3:31pm EDT - March 9th, 2008
8

Really good game to play in 4 players splitscreen... been playing with friends until a few minutes ago, it's really fun... we couldn't stop laughing.

People that say it sucks it's because they played the single player, and not with 3 other friends in splitscreen.

posted 3:48pm EDT - March 9th, 2008
9

psn id: gingo.... yeah played the demo and got bored afteri  had completed one round definetely not the type of game that could be played hours on end

posted 4:50pm EDT - March 9th, 2008
10

I downloaded the demo and hated it, although 2-player was quiet fun I have to say. But not the sort of game i'd go out and buy now. Also, why are you only reviewing it now? It was out ages now.

posted 4:55pm EDT - March 9th, 2008
11

Story driven games like MGS have spoiled me when it comes to arcade type of games. I just can't get into them anymore. I need a terrific story when I'm playing a game.

posted 4:58pm EDT - March 9th, 2008
12

I have the game and i agree with clemx2 its not worth to get.

posted 6:40pm EDT - March 9th, 2008
13
if u think this is bad u should play turning point fall of liberty the worst game ive ever played!!!!
posted 8:35pm EDT - March 9th, 2008
14

Wow, I kind of liked the game demo. After reading just the list of CONS, I don't want to even consider buying it.

posted 11:42pm EDT - March 9th, 2008
15
dreadful. it wishes it had an old school feel. then it would at least have something going for it. rather play narc or joust. those are truly old school.
posted 7:59am EDT - March 10th, 2008
16

This game IS utter RUBBISH..........period

posted 12:07pm EDT - March 10th, 2008
17

well add another one to the awful games like E.T.

posted 1:27pm EDT - March 10th, 2008
18

bad...

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