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Developer: Bizarre Creations Publisher: SEGA Release Date: Feb 19th 2008 Genre: Shooter Sub Genre: First Person Shooter
The Club
This article has been read 4,516 times

The Club Review

Posted on March 9th, 2008 at 13:02 EDT
The Bottom Line: The Club may or may not resonate with you, it depends entirely on what type of gamer you are. If always trying to top the leaderboards, this is certaintly the title for you; if not, you may want to try it out before you buy.
Pros
  • + Fantastic visuals
  • + Customizable playlists
  • + Plethora of entertaining online modes
Cons
  • - Repetitive nature of the Tournament
  • - No headset support
  • - No stat tracking for online play
  7.0
Good
Recommended!
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User rating: 4.5
(based on 15 votes)

(continued from previous page) ...candidates. Sprint is a race to an exit without being timed, but whilst Running the Gauntlet you’re on a clock. In Time Attack, you must complete laps and earn extra time from shooting time markers and killing enemies. The only dissimilarity from the other two modes in gameplay style here is that shooting the time markers gives you an extra three seconds and you’re running the same path more than once. This isn’t what we’d call a diverse lineup of modes. As regrettably, you must keep to one gameplay style lest you wish to fail. Due to the fact that even in Sprint, you’re obligated to rush due to your ever-decreasing Kill Bar, you’re forced to play the same in each of these modes, making all three feel nearly identical. Even worse, due to the fact that there’s never time to slow down, the environments begin to blend together whilst playing any of these three modes. Bluntly, besides for the aesthetic variations, they all play alike.

The last two offline modes, while the best of the bunch, are honest to God a single mode. After completing the Tournament, we still fail to see a difference between Siege and Survivor. Honestly, Siege is described by the manual as “defend your ground against waves of enemies until the timer winds down,” while Survivor is expressed as “stay alive in the survivor arena until the timer winds down.” There’s no difference as far as we know. Luckily, both of these modes rock. You’re confined to a small area where you must survive while dozens of baddies attempt to push forward and eliminate you. The combo system works naturally here – if you play the mode, excuse us, “modes” well, the points sort themselves out. You don’t have to think about rushing and finding another enemy to keep your combo alive, everything just happens naturally. The environment also plays a much greater role here, as you’ll remain relatively stationary throughout the event and must use the area to your advantage.

The Tournament takes a grand total of about three to four hours to complete, and you’ll be glad it’s over with. Once you’re done slogging through the Tournament, it is a bit more enjoyable to go back and play Gunplay mode. This lets you play The Club without the rigid rules of the Tournament. It’s better to pick and choose your favorites than to be required to play everything. Play an individual level or create a personalized playlist of any level on any mode. For example, if you’re a Siege fanatic, create a playlist of every arena’s Siege level. With a game based around score, it’s expected but still pleasant that The Club features heavy stat tracking and leaderboard implementation.

The Club’s multiplayer efforts are entertaining, but quite bizarre for a few reasons. Play offline with up to four player splitscreen, or take the fight online for up to eight players. Online play provides plenty of modes to satiate your every whim (eight to be exact), from standard modes like Kill Match (Death Match) and Hunter/Hunted (King of the Hill) to more unique modes such as Team Skullshots and Team Siege. Online play is a little more slower-paced than the frantic single player, but the eight excellent maps help keep the game up to speed. What we can’t understand is why Bizarre would provide us with a plethora of cool team games and then give us no way to communicate with our teammates at all. That’s right, there’s no headset support. In addition to that, there is no stat tracking for online play that we are aware of. It’s frustrating; The Club’s multiplayer was never destined to be on par with Gears of War or Call of Duty 4, but it could have been close with the addition of these two sorely missing elements.

As far as presentation goes, this is the area where The Club shines. It may not be Uncharted, but the game still looks brilliant. The framerate is always rock solid when the action gets intense, the animation is spot on and the texture work is great. All the subtle effects from reflections in a puddle to soft lighting to the cinematic camera bounce while sprinting ... (continued on next page)

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User Comments

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What are your thoughts?
posted 1:11pm EDT - March 9th, 2008
1

this game is not my cup of tea!!!

posted 1:22pm EDT - March 9th, 2008
2

This was the worst game ive played on the PS3 so far!!

posted 1:29pm EDT - March 9th, 2008
3

absolute trash waste of time, money and energy

posted 1:43pm EDT - March 9th, 2008
4

a gt the demo and it sucked so i didnt bother buying the final gamecos i herd it was so bad

 

posted 2:12pm EDT - March 9th, 2008
5

really didnt like this game at all and think it hasnt really got a story wat-so-ever! utter rubbish

posted 2:27pm EDT - March 9th, 2008
6

I second all of this. I didnt like the demo very much. Maybe in 2 or 3 years if it gets a $20 price tag.

posted 2:44pm EDT - March 9th, 2008
7

This is one of those old school games, that is so addicting. It probably does not appeal to those gamers that need a major storyline to push on. I downloaded the demo and I was hooked.

posted 3:31pm EDT - March 9th, 2008
8

Really good game to play in 4 players splitscreen... been playing with friends until a few minutes ago, it's really fun... we couldn't stop laughing.

People that say it sucks it's because they played the single player, and not with 3 other friends in splitscreen.

posted 3:48pm EDT - March 9th, 2008
9

psn id: gingo.... yeah played the demo and got bored afteri  had completed one round definetely not the type of game that could be played hours on end

posted 4:50pm EDT - March 9th, 2008
10

I downloaded the demo and hated it, although 2-player was quiet fun I have to say. But not the sort of game i'd go out and buy now. Also, why are you only reviewing it now? It was out ages now.

posted 4:55pm EDT - March 9th, 2008
11

Story driven games like MGS have spoiled me when it comes to arcade type of games. I just can't get into them anymore. I need a terrific story when I'm playing a game.

posted 4:58pm EDT - March 9th, 2008
12

I have the game and i agree with clemx2 its not worth to get.

posted 6:40pm EDT - March 9th, 2008
13
if u think this is bad u should play turning point fall of liberty the worst game ive ever played!!!!
posted 8:35pm EDT - March 9th, 2008
14

Wow, I kind of liked the game demo. After reading just the list of CONS, I don't want to even consider buying it.

posted 11:42pm EDT - March 9th, 2008
15
dreadful. it wishes it had an old school feel. then it would at least have something going for it. rather play narc or joust. those are truly old school.
posted 7:59am EDT - March 10th, 2008
16

This game IS utter RUBBISH..........period

posted 12:07pm EDT - March 10th, 2008
17

well add another one to the awful games like E.T.

posted 1:27pm EDT - March 10th, 2008
18

bad...

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