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Developer: Neversoft Publisher: Activision Release Date: Oct 15th 2007 Genre: Sports Sub Genre: Skateboarding
Tony Hawk's Proving Ground
This article has been read 8,795 times

Tony Hawk: Proving Ground Hands On

Posted on August 17th, 2007 at 06:34 EDT

PSU recently had the privilege to visit the Neversoft Studio and get hands on time with the next Tony Hawk game, Proving Ground, and we've got some good stuff to share.

While on the outside, it looks like the same old Tony Hawk game, however, the team has added some new features, and a new way of progressing through the single player story. The multiplayer has also seen a bit of a revamping and the newly added video editor is looking to be a great addition to this year's title.


Proving ground takes place over three cities, Baltimore, Phiadelphia, and Washington D.C., as well as the underground paths connecting these cities. All of the locations in the game are well designed with lots of great lines throughout. Also, real world skate parks have been added with great detail.


The single player storyline is very similar to every Tony Hawk game, starting with an unknown skater, who works his way to fame by completing various objectives, gaining street cred by participating in demos, and becoming noticed by gracing the covers of skate magazines. Proving Ground aims to take the single player experience one step further by adding skater "classes" which each have special moves and bonuses.

The player is given three classes to choose from, or, can complete objectives for all three and be the ultimate skater! The classes are rigger, career, and hardcore. Throughout the game, you will encounter some skateboarding pros who teach you more about each of these classes.


Rigger

The rigger class is for skaters who like to create their own lines by adding ramps, rails, and other equipment to the world. Completing rigger objectives will unlock the ability to climb drainpipes, setting down park components, and using the hammer tool to modify landscapes.

Hardcore

The hardcore class is for those who skate to be the best, not on the stage, or on magazines, but for personal goals. This series of objectives will give such abilities as the aggro kick (using the R1 button to kick off while skating to gain a big burst in speed), the body check (nailing down other skaters), and bowl skating, which gives you some sweet moves for the various pools and bowls around the world.

Career

This is the class for fame seekers. Here, abilities such as nail the trick, nail the grab, and nail the manual are unlocked. Nail the trick was first seen in Project 8, as players were, for the first time, able to create their own tricks by using the analog sticks to control the skater's feel. Now, in Proving Ground, players will be able to use the same control scheme to Nail the Grab, and Nail the Manual. Both of these worked out surprisingly well and felt quite natural.

All in all, these three classes give the game a balanced, and diverse way of approaching the single player game. As you progress through the story mode, and unlock more of these talents, you gain the ability to pull off some amazing stunts.


There are several people throughout the game that the player will interact with, including several pro skaters such as: Tony Hawk, Ryan Sheckler, Arto Saari, Jereme Rogers, Daewon Song, Jeff King, and more. Each skater will have several goals to accomplish and different tutorials as well. There is well over 100 goals throughout the game.


Players will be able to create a fully customized in game character, with many of the same options as seen in previous Tony Hawk games. There are loads of accessories and tattoos to choose from, to give your character some personality, and, depending on your chosen class, many unlockables will provide further uniqueness. Hardcore skaters will unlock scars, career players will have plenty of bling, and riggers will be sporting new accessories.

Along with unlocking accessories for your skater, by completing objectives, new skate park components will unlock, and will be available in your Skate Lounge. While basically a large, personal warehouse skatepark, players will be able to create their own place to skate. There will be hundreds of items you can place where you choose, and there will even be themes to customize the setting. You will be able to invite your ... (continued on next page)

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What are your thoughts?
posted 8:23am EDT - August 17th, 2007
1

wow the garphic looks cooooooooool

posted 9:58am EDT - August 17th, 2007
2

Although I am getting SKATE first......if this proves to be awesome, I might just be picking this up aswell.

posted 4:58pm EDT - August 17th, 2007
3

SKATE going to suck

posted 11:50am EDT - August 18th, 2007
4

ahahahahahaha omg!!!!this is sooo funny tony hawk is now trying to copy ea skate!!hahahahahahahah!!!lmao good luck with that tony hawk..ea skate is going to rule!

posted 8:01pm EDT - August 18th, 2007
5

tony hawk games are way to unrealistic i just like 2... skate is ganna be sweet once its done

posted 9:28am EDT - August 19th, 2007
6

I wish people would stop arguing over what's better; Skate or Proving Grounds, i'm sure they'll both be great games. Being a huge veteran of the TH series, i'm ultimately anticipating Proving Grounds more, I think i'll be a Hardcore skater. Good preview.

posted 12:57pm EDT - August 31st, 2007
7

Skate and tony ar 2 ways to show how a skateboard game can be, i like both styles, but damn this tony hawk is going to rock even more then P8! and am stil playing it :P, hope this 1 will be even better ^^ !

posted 10:15pm EDT - September 2nd, 2007
8

Tony hawk used to be fun, but its just getting boring and repetative.  Hopefully SKATE can bring some competition to the table and force TH to innovate.

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