RSS 12:39pm EDT Sun 12th Oct 2008 873 online (148 members & 725 guests) PSU.com: Feature - PS3-Turok: PSU Interview with Studio VP Josh Holmes
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Developer: Propaganda Games Publisher: Touchstone Release Date: Feb 5th 2008 Genre: Shooter Sub Genre: First Person
Turok
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Turok: PSU Interview with Studio VP Josh Holmes

Posted on October 31st, 2007 at 09:16 EDT

(continued from previous page) ...weapons in the game, ranging from conventional weapons like the shotgun and sniper rifle to more exotic weapons like the sticky bomb gun. We also have signature Turok weapons like the bow, and arguably the coolest knife ever featured in a shooter.

PSU: What kind of features/modes will be available in multiplayer? How many players online and will there be Co-op?

Holmes: Turok's online component supports up to 16 players in competitive play and up to 4 players in Co-op. We have 10 maps in total, including seven competitive maps and three Co-op specific missions. Competitive multiplayer modes include Capture the Flag, Assault-style Capture the Flag, Deathmatch, Team Deathmatch and War Games, a special objective-based game mode.

 
 
PSU: Will dinosaurs make an appearance in multiplayer?

Holmes: Dinosaurs are a big part of Turok's multiplayer and appear in all modes of play. Being able to sick hungry dinos on your enemies is one of the most satisfying parts of our multiplayer experience.

PSU: How many different species of dinosaurs are in the game?

Holmes: There are a wide variety of dinosaurs in the game including ferocious carnivores to more docile plant eaters. Some you may recognize and some are Turok-only creations.

PSU: Are there any differences between the Xbox 360 and PS3 versions? Which s your lead development platform?

Holmes: Turok is built on a heavily modified version of the Unreal 3.0 engine. The game has been in development for almost three years and we began work when the engine was primarily focused on Xbox 360 development. So the 360 has been our lead platform although the bulk of our attention has been on the PS3 through the later stages of development. Both versions will be the same when they release in February.
 
 
PSU: Will Turok support Dualshock 3 rumble and SIXAXIS?

Holmes: The game may support the DualShock 3 but not the SIXAXIS.

PSU: Will there be a demo for Xbox Live and PlayStation Network before the game ships? If so, have you any idea on when the demo might be available?

Holmes: There will be a 360 demo available starting in early November through GameStop stores as a pre-order item for a $5 deposit and will include a Turok T-shirt. We are considering releasing online through Live and PSN prior to our launch in February, but right now we are focused on polishing the game itself.

PSU: Is there an official release date yet for Turok?

Holmes: The release date is currently scheduled for February 5, 2008.

PSU: What is the planned framerate and max resolution for Turok?

Holmes: The game runs at 30 fps and supports resolutions up to 720p.

PSU would like to thank Josh for the interview and be sure to check back in for all updates on Turok for PlayStation 3.
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What are your thoughts?
posted 9:29am EDT - October 31st, 2007
1

Hmmm..? I thought this was exclusive to the PLAYSTATION3, meh..

posted 9:34am EDT - October 31st, 2007
2

i thought it was ps3 exclusive too... meh w/e turok was sick back in the day hopefully it'll continue in the nex gen

posted 10:11am EDT - October 31st, 2007
3

psn id: gingo... this is another game that seems to have been ported from xbox to playstation i think i'll give this one a miss

posted 11:02am EDT - October 31st, 2007
4

Hmmm.....sometihng about this interview has dampened the high spirits/hopes that I have for this game. I will wait on the demo....but I am not liking everything I'm hearing so far. 16 players max online is weak sauce!

posted 1:58pm EDT - October 31st, 2007
5

After reading this John Holmes interview it's good to see that they fleshed out the meat of this game.  This game needs more long, hard melee weapons.  Maybe weapons that shoot out large loads of gooey substance to immobilize enemies.

 

 

pen;s

posted 2:34pm EDT - October 31st, 2007
6

I remember playing Turok on my cousins N64 though I never finished it. :( Any who, I think if this game is using the Unreal 3 engine and you shoot dino's w/out having to wait for an asteroid to kill you and them, then I think this game is worth looking forward too.

posted 2:50pm EDT - October 31st, 2007
7

i have a feeling the xbox version will be better because of the D**kless devs these days

posted 5:01pm EDT - October 31st, 2007
8
30 fps ..this is good? i though 50-60 is good.
posted 10:09am EDT - November 1st, 2007
9

As long as it's a smooth 30fps, it should be fine, like RFOM.

posted 8:30pm EDT - November 1st, 2007
10

Ridiculous. No ps3 demo, no ps3 features, and based on xbox code. This is another xbox360 game ported to PS3 and I bet the graphics will be clunky on our system just like Rainbow Six, and Madden. Please don't ruin what could be a cool game for playstation owners. Please don't sell out completely.

posted 9:31pm EDT - November 1st, 2007
11

i hope its as good as it was back on the nintendo, if its like that i dont really care if its multi-plat seeing as he sed the game on both platforms will be the same i dont see any port issues coming

posted 11:06pm EDT - November 1st, 2007
12

wow the old turok for ps2 i have i bought it for 5 bucks on half.com lol but anyway that game was fun and i had hours and hours of fun with it even tho i nvr beat it aha... it was classic... this 1 looks amazing best part of turok will always be the dino's ^_^

posted 3:30pm EDT - November 3rd, 2007
13

So this is not a Queens of the stone age interview then.........

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